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There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones.
Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
Computer Space was followed in 1972 by the Magnavox Odyssey, the first home console.
Modeled after a late 1960s prototype console developed by Ralph H.
Specialized video games such as arcade games, in which the video game components are housed in a large, typically coin-operated chassis, while common in the 1980s in video arcades, have gradually declined due to the widespread availability of affordable home video game consoles (e.g., Play Station 4, Xbox One and Nintendo Switch) and video games on desktop and laptop computers and smartphones.
Players typically view the game on a video screen or television or computer monitor, or sometimes on virtual reality head-mounted display goggles.The earliest example is from 1947—a "Cathode ray tube Amusement Device" was filed for a patent on 25 January 1947, by Thomas T. and Estle Ray Mann, and issued on 14 December 1948, as U. Other early examples include: The Nimrod computer at the 1951 Festival of Britain; OXO a tic-tac-toe Computer game by Alexander S.Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; Spacewar!As of 2015, video games generated sales of USD 74 billion annually worldwide, and were the third-largest segment in the U. entertainment market, behind broadcast and cable TV.Early games used interactive electronic devices with various display formats. Inspired by radar display technology, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen.