Dating video game addict
Anyone with a shred of conscience would feel bad leaving a team to fend for themselves if you'd made a promise to them.
And it is just that, guilt, which can tie people into a lifetime of gaming.
Video games are built to exploit this part of our brain. No 'I' in Warcraft "[This is what] we expected to be the number one thing," Hilgard says, "Thinking that what makes .
Psychologists call this PRE, or Partial Reinforcement Effect, in which the reward is only offered randomly, some of the time, such as in gambling.
If that trend even partially reflects numbers in the greater population, we're in trouble.
So why does video game addiction merit little more than a footnote in the latest DSM, the manual for understanding and diagnosing mental illness?
In raids," in which groups of players dive into a monster-invested cavern for rewards, can take a couple of hours and require quite a bit of organization, and most take place with upward of five people, and at a prearranged time.
But Hilgard and his researchers discovered other results from the survey, things they did not expect.
First of all, a lot of people said they felt they were "duty bound" to go online, that "people were relying on them." Online games, like , feature massive worlds.
In his confessional autobiography conducting raids. He wasn't just enjoying himself: He had promises to keep.
Social obligation itself can't really be a true addiction; it's just guilt.